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Re: IDrama continues

No problemas,
    Interactivity can work in both media.
A picture is worth a thousand words. This means a picture contains something
of a proposition- the equivalent of at least a phrase or sentence ot
paragraph. Hence each element of the picture is like a key word or possable
link in the story. It is the "Meaning" of the element or picture which has
to relate to the nxt image it links to. I think William Burrouhs work.with
"cut ups" and the "ahem...." accidental" sequencing of word phrases is
interesting slant on randomness in story generation.
Check out Chris Crawfords stuff.
This makes story generation using pictures more tricky because "semantic
labels" have to abstract the meaning of a frame/shot and be attached to it
so that the chain of these meanings in plot and characterisation terms have
to make sense.

Dan Lyke wrote:

> Back from SIGGRAPH. Deep breath. Two weeks 'til I head off to Burning
> Man, and way too much to do between now and then.
> Raimo Lang commented:
> > Having a filmwriter backround I'm - ironicly enough - still
> > suspicious about the use of the word story in realation of
> > interactivity. In the true sense of a word story. Would be
> > nice to be converted in that.
> I'm not convinced that I'm right yet, but here's my argument:
> I believe that if you know something more about your audience, you can
> tailor a story more specifically to them. I've seen this with verbal
> storytelling, any of us who've told stories to children have done it to
> some extent, where the storyteller will draw out descriptions and
> compress sections to make the story more compelling to the audience.
> Now this only works with smaller audiences, because too large and you've
> got a statistical sample, which is why I think it would be great to be
> able to let an author leverage their skills to the individual members of
> their audience rather than having to tell the same embellishments to a
> hundred thousand at a whack.
> To try some real world examples, what if you were showing "Raiders of
> the Lost Ark" to a bunch of herpetologists. Indiana Jones falls into the
> tomb with all the snakes and they all go "ho, hum, what a wimp." What if
> we could tweak the story elements enough to make it spiders, instead?
> Or even simpler, if we can model the audience's emotional state we can
> draw out the suspense a bit longer, or maybe shorter.
> Dan