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Re: Film Noir Simulation

on 2/9/01 1:49 AM, Kenneth Lu at kenlu@MIT.EDU wrote:

> Actually, one aspect I'm wondering about is whether I can avoid the
> "high score" style of objective, and make uncovering the connections
> its own reward.  That is, I'm trying to imagine a game where there
> isn't necessarily a score at all.. but that there is enough variation
> in gameplay and the dynamically/interactively generated storylines,
> that the gameplay itself IS the objective..
> Of course, I wouldn't mind compromising if that's over-ambitious, and
> work in external motivations as well. :)

Again, I think you are right on the money with this, Ken.

Laura J. Mixon      *  ljm@digitalnoir.com      *  www.digitalnoir.com
 _Proxies_:  A Tor Books SF paperback Nov 1999  *   ISBN 0-812-52387-3
 "At Tide's Turning:" terraforming run amok     *   Asimov's SF- 4/01
 _Burning the Ice_:   on a Jovian moon, hi-tech mystery, betrayal & intrigue
                      A Tor Books hardback 2001 *   watch for the webpage!