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RE: A response to Walt
- To: "idrama" <firstname.lastname@example.org>
- Subject: RE: A response to Walt
- From: "Brandon J. Van Every" <vanevery@3DProgrammer.com>
- Date: Fri, 6 Apr 2001 10:43:05 -0700
- Importance: Normal
- In-Reply-To: <email@example.com>
- Sender: firstname.lastname@example.org
[My first post, a typical Van Every discordian gesture...]
> And no, I'm not adding anything intelligent to the discussion,
> it's late, so
> cut me some slack. Besides, my -really- good ideas are proprietary, what,
> you think I want to spill the beans with sharp cookies like
> Freitag snooping around?
Maybe there's too much intellectualization going on for you guys' own good
here? Creating IF isn't a theoretical exercise, it's a matter of authorial
action. You get a team of people together and you create a work. IMHO you
should be focusing on what it takes for a team of authors to
communicate/coordinate/collaborate with each other and get something done.
What happens when authors of compatible but certainly non-identical
viewpoints interact to create a work? What about this production process
becomes entertaining for an audience, and what becomes irritating?
Brandon Van Every Seattle, WA
For plot and pace, writers use words; game designers use numbers.
Anything understood over time has plot and pace.