Flutterby™! : Gravity simulation

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Gravity simulation

2014-09-29 16:33:52.580287+00 by Dan Lyke 0 comments

Back in college I wrote a bunch of particle simulation stuff that ran on a 4.77 MHz PC XT, working with a professor who was implementing many of the same ideas on 1 MHz 6502 Apple hardware. So when I had 768 massless particles moving at interactive speeds I was pretty pleased with myself, but every time I tried to scale that to gravity simulation... well... that stuff was hard.

So this: This is awesome: http://www.nowykurier.com/toys/gravity/gravity.html

[ related topics: Apple Computer Work, productivity and environment Education ]

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