Rule of Rose
2006-09-22 15:37:07.498771+00 by Dan Lyke 0 comments
There was a time where any interview which asked of a game designer:
What was the inspiration for using the sexuality of prepubescent girls as a theme in the game?
Would have gotten an instant link from me on Flutterby. And I guess it still does, but not in the "Now I have to know what Rule of Rose is all about!" sort of way, because, frankly, every time I've expected to see something truly literary, something that makes me think about culture, from a game, it hasn't happened.
This game is an interesting cultural phenomenon in that it's been released everywhere but the U.S., and Sony, it's publisher elsewhere, doesn't want it released in the U.S., but Atlus, the developers, have found a way to do that anyway, but as I dug a bit further I was left with an "oh, it's a video game. with cut scenes. I wonder when they'll do the comic version so I'd actually enjoy it?" reaction.
Via Disobey. I realized that Morbus Iff had dropped off my sidebar, and I can't remember why, but he's got some good stuff there.