[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: iDrama or hiDrama??



thom@indiana.edu wrote:

I objected to the idea that any art can be automatically generated in any field from writing to visual art to music.

Well, seeing as how you don't even consider a modern Impressionistically-inclined painter to be producing 'Art', I'd say your view of what can be generated is very limited. 'Art' for you seems to be some kind of verbally layered semantic content.

History pretty much shows that art does not appear randomly, that machines never produce it and that humans are always in the mix.

History also shows you can't fly an airplane, or play a video game on a handheld device, for most of human history. At any rate, what you define / deride as 'decoration' problems, I consider an easier class of problems to solve than verbal semantic problems. Also, for solving AI problems in general, there's a school of thought that a lot of are so-called 'intelligent' behaviors are based on our bio-hardware capabilities. Like that image recognition isn't an entirely 'brainy' problem, but is partly contained in capabilities of the eyeball that do not make it all the way back to the brain. Furthermore, there's a historical school of thought that we're determined very much by what's available in our environments. Take a read of "Guns, Germs, and Steel" for instance.

I think the goal of any art has to always be ART in caps otherwise we are lowering the bar too low for it to even be considered art in lowerCaps.


So what do you think of popular entertainment such as Star Wars? Mere decoration?

Totally personal point of view on my part. I embrace no objectivity.


Clearly.  Your MBTI wouldn't happen to be 'Feeler', would it?
Those are the subjectively inclined ones....  http://www.personalitypage.com

Regarding the 'i' in iDrama I see no reason to even consider lowering this to merely procedural programming of any sort to generate automatic iDrama.

I wouldn't eschew available tools.

I'm not concerned with a business model even marginally related to a mass audience. Phillip Glass the musician made his living for years as a non-union plumber so he could do his art free of constraints.

Do you like plumbing? Do you have a tolerance for it? I definitely find that signature gathering is getting old. And, having a day job is not "being free of constraints." Having less time to work on stuff is very much a constraint. I'ts just a better constraint than many of the alternatives. Anyways, my goal in life is to someday be paid tons of money for doing exactly what I want to do.

Many artists have made their living in other fields so they could do their art; insurance seems to have been a popular one for some reason.



Do you like or have a tolerance for insurance? I'm noticing you have an *.edu address. Have you had to self-fund your high mindedness yet?

Interactivity is completely related to communication and it is what any 2 human beings does naturally once they are within 5 feet of each other even if they don't know each other: "Hi," snear, nod. <em> This is my definition of interactivity <em> With this definition of interactivity the iDrama box is much larger than the envelop most of the discussion on the iDrama lists occupies at the moment. The issue isn't modeling emotion or meta-story development, the issue is the story you personally want to tell, something which drives your bus and rings your bell the same way all art has been created through out history. That comes first and then the 'how' is dealt with.

So you embrace a subjective order of operations for reaching 'the goal'. Fine, but it doesn't invalidate the more objective approach of building tools and infrastructure, and solving more tractable problems that financially contribute to 'the goal'.

Far more interesting and very definitely related is all the work going on in the 'alternative reality gaming' groups where people are very much telling interactive stories which are so far outside the box that there is no box so the story unfolds on all the screens we own from tv to film to cell to computer, to fax, phone, chat and even into the real world with real human beings.

The args seem to me to be the real model for iDrama & iStory.

You aren't going to find "the one true model of iDrama." It's too big a subject.

This list has a collection of talent. What happens if rather than endless deconstruction of why we can't make a living the way we want to or why we can't model this emotion or meta that story this collection of talent decided to create an interactive story/drama just for the hell of it and see where it takes them.

Thank could be fun.


Been there, done that. Yes it was fun, and educational. But I also increased my writing skill to a point where I was better off without collaborators. Granted, maybe I needed better collaborators. The problem is, unless someone can show me how I can keep from getting evicted by working on iDrama stuff, it will always play second fiddle to my main life concerns. My 'copious free time' committments go to Common Lisp, OpenGL, and AI code for my games. Why? Because I want to produce my games, and I think there's probably a business model in the Lisp skillset, somewhere. Whereas iDrama offers me the opportunity to flounder with relatively unlikeable day jobs indefinitely.

I hope someone else comes up with commercially viable iDrama tools while I'm working on my other problems. It would be an entirely different proposition if all I had to do was write something and then sell it. Unfortunately, this remains in the realm of the deeply unproven. I know what it's like to pursue gratuitous R&D. Been there, still doing that. :-)


Cheers, www.indiegamedesign.com Brandon Van Every Seattle, WA

Taking risk where others will not.