Flutterby™! : Cross platform hell

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Cross platform hell

2005-02-22 22:29:23.213764+00 by Dan Lyke 3 comments

Augh. I'm in cross-platform hell. It's not just how badly Windows[Wiki] sucks, or how badly Visual Studio notYET 2003[Wiki] sucks, it's that on real platforms we type "apt-get ..." or "rpm -i ...". On Windows we go find the source code, discover that the last makefile distributed is for VC6 or something, but that's okay, so we type nmake and discover that for some reason on this environment nmake decides that the include path is for sissies, and... well... It could be worse, I could be trying to do web design for IE[Wiki].

[ related topics: Dan's Life Microsoft Open Source ]

comments in ascending chronological order (reverse):

#Comment You were, Dan made: 2005-02-23 00:26:10.437854+00 by: baylink

you were... :-)

#Comment Re: made: 2005-02-23 15:20:40.945096+00 by: ebradway

Somewhere around VC6, Micrsoft decided to have the IDE set the include (and lib) path in the generated makefile every you hit the MAKE button. Being an old-schooler, I would hit the make button and then go clean up the makefile by hand, use the settings to fix the environment variables and then always just run nmake instead of using the magic make button.

This allowed me to check my makefile into version control and a few other details I've forgotten. It was all related to things that I realized sucked because the IDE got a little too integrated.

#Comment Re: made: 2005-02-23 16:13:18.630811+00 by: Dan Lyke

In this case I'm doing the overall make using the Cygnus tools, and running a batch file in the appropriate directory to set the local environment up and do the build for that particular app.

For more recent build projects, DEVENV ... /BUILD ... is my friend... in that "Yeah, hi... I'm new here, in for five to ten with time off for good behavior... would you be my friend?" sort of way.