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Re: Brown pantsed players and lighting effects



>Somewhere I've got a 5 1/4" floppy with "Timothy Leary's Mind Mirror" on
>it. It was really more like a multiple choice personality test sort of
>thing, but it built a rudimentary model of the player, and then
>suggested that they try to play the game to match a different model.

You should hunt that up - sounds interesting...

>When Indiana Jones says "Snakes! Why does it have to be snakes?" we all
>know why: Because snakes almost universally scare the crap out of the
>audience. But if I trigger on spiders more than snakes, it'd probably
>more effective it he says "Tarantulas! Why does it...?"

How would be the best way to establish triggers within a game? How can we
set "Hates Spiders" from it's default 0 to it's "oh boy, let's have some
fun" 1?

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