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Dan Code

2007-06-28 10:44:10.318516+00 by meuon 6 comments

Those of us who have worked with him just call it: Dan Code.

[ related topics: Humor Television ]

comments in ascending chronological order (reverse):

#Comment Re: made: 2007-06-28 18:07:49.676229+00 by: ebradway [edit history]

And some typical meuon code:
this.pl:

#!/usr/bin/env perl
$_ = <infile>
s/foo/bar/;
s/bar/foo/;
print;

that.pl:
#!/usr/bin/env perl
$_ = <infile>
s/bar/foo/;
s/foo/bar/;
print;

doit (bash script):
mail -fmeuon@geeklabs.com -sfoobar < this | /etc/password
rf -q -Y < that < mail -r | grep 'meuon'
Somehow this manages to implement both a PGP encryption email system and a secure credit card processor for laundering casino winnings. It's probably currently being used by a Fortune 500 company based in the Southeast to make payroll and runs on an old 386 that's been locked in a closet somewhere in Tuscaloosa, AL, since 1996.

#Comment Re: made: 2007-06-28 21:31:57.651543+00 by: meuon [edit history]

Laughing. That's much more advanced than most of my perl code of the era.. But I'm impressed you remembered my file naming conventions. DoIt goes back to Ansa/Paradox days.

#Comment Re: made: 2007-06-28 22:16:13.691533+00 by: Dan Lyke

And ya see, for someting that simple I'd have likely just done it with Perl straight in the command line...

And I remember DoIt... Why has programming become so less productive in the intervening years?

#Comment Re: made: 2007-06-28 22:32:10.041596+00 by: meuon

I'm personally finding PHP and MySQL with a bit of JavaScript pretty darn productive, and profitable. But I live in my own little world. But it's OK, they know me here.

#Comment Re: made: 2007-06-28 23:00:10.377537+00 by: Dan Lyke

I spent most of last night fighting with getting code that works on 4 platforms, including an earlier version of Visual Studio on Windows, running in Visual Studio 2005, and I'd imagine this evening will be similar. It'd be easier if others weren't using Microsoft, but...

Sigh.

#Comment Re: made: 2007-06-30 00:23:16.895981+00 by: ebradway

Years back, I was up in Redmond showing the guys on the DirectShow team how I was using the API. This was during Beta. They are absolutely shocked that I was still[Wiki] writing C code and NOT C++.

Of course, the game engine I was working on compiled cleanly in both VisualStudio for Win32 AND[Wiki] CodeWarrior for MacOS. Of course, there wasn't a good analogy for DirectShow in the GameSprockets API, so the there never was a Mac version of the DVD titles I was working on: RedJack and The D-Show. And damn Disney for naming the title The D-Show whilst Microsoft was releasing a new API called DirectShow...