Flutterby™! : Supporting other platforms

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Supporting other platforms

2009-01-06 00:34:49.736347+00 by Dan Lyke 3 comments

[ related topics: Free Software Open Source Macintosh ]

comments in ascending chronological order (reverse):

#Comment Re: made: 2009-01-07 02:58:47.298788+00 by: TheSHAD0W

It's an expensive proposition. If OpenGL hadn't fallen by the wayside, and had been incorporated into Linux and OS X, then yes, it would be a lot easier to do. As it is, if you want decent eyecandy, it means writing some very different code for each of the the three GUIs.

#Comment Re: made: 2009-01-07 14:46:04.831647+00 by: Dan Lyke

Linux and OS/X both have decent OpenGL support, so it's not that. There are a bunch of differences between the platforms, but for many apps I think something as simple as Qt or WX would handle the widgets and controls just fine.

There are some issues of customer support and critical mass, but that's what the article addresses.

#Comment Re: made: 2009-01-07 15:00:31.600877+00 by: JT

I was surprised at the number (and quality) of games on the latest lg-live cd. (linux games live)

Most games I've played on linux in the past have been played under wine (bf1942, wow, guildwars) instead of native platform games. They're simply not very popular games... they have to be on the market for a while before people start moving them to linux, and by that time, they're waning in popularity.