Flutterby™! : A few musings on GenAI, technology, and the value of craft

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A few musings on GenAI, technology, and the value of craft

2025-08-06 19:30:28.266237+02 by Dan Lyke 0 comments

A bunch of disconnected feelings that seem relevant to each other:

Some time around the fall of the Soviet Union, my parents made a trip to Czechoslovakia, when it was called that. They stopped at the Moser Glassworks, and report that their guide told the story of some Soviet muckety muck coming and visiting and observing that in Russia they had the same thing, but better, in plastic.

And I'm sure some of this is a story to appeal to the USAnian prejudices of the time, but...

Last night I listened to Switched On Pop episode 428 — Is that new song you like AI? Here’s how you can tell. It was fascinating to hear how, yeah, if I listened to these things as background music, or heard stuff on while I was out shopping, I may or may not take note. And it's even got me thinking about square dance calling; the background is often just a beat and enough something to make it not super annoyingly repetitive, does it matter what it is?

Charlene forwards me various clips from [Wherever's] Got Talent or The Voice, and some of those performers grab me so hard, I've bought a few albums (Chapel Hart, most recently Linkin' Bridge come to mind), but it's telling on the culture and on how we listen to music how many of those performers show up, blow away the audience, and then a few years later have faded out of the culture.

When I worked on the Cricut product family, especially after my friends who cashed out on that, there was much discussion about riding the balance between turnkey inspiration, and the users of the product feeling like they were doing something, making choices, being creative in some way. It was important that the product enable a feeling of interaction and choices without being too difficult to accomplish.

Since then, I've seen the evolution of craft, thinking particularly about 3d printing, and how that's morphed into laser cutters and UV printers. Seems like there were an awful lot of people downloading models and futzing with their printer's settings until they got something that wasn't a pile of filament spaghetti, but now so many of those machines are gathering dust.

Somewhere along that line, I was working on some product development, and one of the people mentioned that they were waiting on CNC router time to come up on the schedule in the shop they were working with. I went out to my track saw and nailed out a couple of prototype refinements in a few hours, and eventually that product was injection molded in China.

Last Friday night, I got together with someone I met through a local singing circle, and we sat down at his piano and played with music, and... hot damn there's something awesome about participatory musical play.

This leads me to pondering two notions:

First, that the reliance on computers to dissociate ourselves from the knowledge of the details of the craft makes us dependent in ways that impact our ability to actually be creative. There's a line in one of the Dave Gingery books about building your own machine shop from scratch that this isn't about post-apocalyptic recovery, these are the basic skills you need to have if you're going to work in metalworking, so it's not outlandish to be able to cast your own lathe parts.

Second, that there's something in the relationships we form with people that's important in carrying forward the knowledge that we need to remain skilled in craft. The value of musical stardom is now occurring in the parasocial relationships with megastars, and in that we no longer value the craft as much as we value the media scale that creates megastars. If music is just background, then, yeah, it doesn't matter if it's generated by AI. If we engage with it as personality, then there's room for creativity by a few. But if we participate in it, there's something deeper and richer that really enhances our community.

As I look at how I use computers, and where I want my career building things with computers that other people use to go (damn, that's a clumsy phrase, but I'm not gonna use GenAI to blandify it), I want to be building products that encourage participatory engagement, and that back off on the power law a little bit, and help us become more social than parasocial.

[ related topics: Interactive Drama Books Music Psychology, Psychiatry and Personality Invention and Design Sociology Journalism and Media Work, productivity and environment Graphics Heinlein California Culture Travel Community Douglas Adams Artificial Intelligence Bicycling Woodworking ]

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