[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

designing socially-constructive spaces



Ah, yes, would be nice to connect text with images and a handshake---if only time and budget allowed...

Hate to say this, but it is a much better way to discuss stuff than lists or forums and most conferences I've ever been to.

Ironic, ain't it. To me, that suggests that a remedial failure of technology to support human need--especially since I've participated in remarkably effective online discussions, although they are admittedly the exception to the rule (but then, so are productive meetings....)


Actually, there are two, interrelated, mutually-reinforcing dynamics at work here, IMO--architecture and culture. Good, human-centric architecture rewards socially constructive behavior and dampens antisocial disruptions; strong, constructive culture exploits good architecture. Online discussions tend to have resonant characteristics, without the social and cultural norms that dampen abberant behavior in physical meetings.

It is fashionable among online community designers, particularly in the game industry, to say that online is different, and to conclude that nothing useful can be learned from physical meeting environments. The result, particularly in the game/virtual world/entertainment/interactive arena, is the creation of social spaces with (mostly accidental) positive feedback loops, without appropriate dampening mechanisms.

Before interactive drama, there needs to be environmental design with an understanding of human cultural dynamics, IMO.

Not to stretch the physical analogy to the breaking point, but if a public park has cold, narrow benches, no direct sunlight to keep the grass alive, fragile lighting easily vandalized, padlocked bathrooms, not a single trash can in sight, and no open space for street performers to put on King Lear for our amusement, then it doesn't really matter how big the signs are that say "Public Park", "Do Not Litter", "Do Not Loiter", or how many armed guards roam around kicking people out for trying to sit on the fountain's rim---most people will eat their bagged lunches elsewhere. And, those that do dare the park, are probably not those for whom civilization, cooperation and mutual respect are primary, and they will probably end up behaving as the environment encourages them to.

At which point, the city planners will gather and tsk-tsk at how hopeless park-goers are, and how people can't be trusted, and they will build a new version of the same park, only this time with a high concrete wall around it (which blocks out even more sun), surveilance cameras to record litter-bugs, and an electrified fountain-rim that shocks those who try to sit on it (and which, during spring showers, makes the entire park a death-zone). And then, as the walls become solid graffiti, pranksters wire the benches to the generator, and the grass is removed because people wouldn't stay off it and replaced with astro-turf, developers will feel vindicated in their conviction that people are stupid, and the only answer is to replace them with reasonable fascimilies that follow their rules.

"Most conversations are simply monologues delivered in the presence of witnesses."
- Margaret Millar