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Big Buck Bunny

2008-10-30 19:56:58.606381+00 by Dan Lyke 2 comments

Big Buck Bunny is a short (10 minutes or so) film created with Blender to push the tools for dealing with "character animation tools for cartoonish motion and deformation", hair, fur and grass, and large outdoor environments. This is another in the series, along with Yo Frankie, a test of the game engine, and the short film Elephants Dream.

Big Buck Bunny has come a long way, both story and technology wise, since Elephants Dream.

[ related topics: Free Software Games Animation Open Source ]

comments in ascending chronological order (reverse):

#Comment Re: made: 2008-10-31 14:36:37.059159+00 by: ebradway

Something I've always wondered about computer animation: why does it always seem like the feet never really touch the surface they are on?

Pixar managed to fix this - but I'm not sure how. BBB cheats by putting grass everywhere so you never really see the feet. But it's noticeable when the little critters are climbing on the tree.

#Comment Re: made: 2008-10-31 18:32:53.030495+00 by: Dan Lyke

I think a big portion of it is simply budget and time. I don't think anybody bothers to calculate general intersections, and the geometry the animator sees might not be anything close to what the renderer sees, especially with displacement shaders, so mostly it's a matter of animators making sure they nail foot placement. That can be a lot of little piddling frame by frame tweaking that (and I'm not an animator) I'd imagine could be a boring-as-hell grind.