Flutterby™! : Gamification and loyalty

Next unread comment / Catchup all unread comments User Account Info | Logout | XML/Pilot/etc versions | Long version (with comments) | Weblog archives | Site Map | | Browse Topics

Gamification and loyalty

2013-09-18 17:53:40.791525+02 by Dan Lyke 0 comments

@SeriousPony and @jjg on gamification:

@seriouspony: If we *really* cared about our users we'd take all the persuasive/manipulation tricks (intermittent var rewards, etc.) and do the OPPOSITE

@jjg: @seriouspony If you have to trick someone into loving you, that's not really love at all.

@seriouspony: @jjg amazing that this has to be said, but then... there's an entire industry devoted to "Loyalty". Not to mention a LOT of gamification...

I have been deliberately avoiding vendors which have "loyalty" programs, and I am now more aware than ever that "coupons" are another mechanism for bargaining, for finding out how much my time is worth and trying to make me jump through hoops in order to purchase product at its actual value.

Hopefully we can turn this into a movement.

[ related topics: Interactive Drama Consumerism and advertising ]

comments in ascending chronological order (reverse):

Comment policy

We will not edit your comments. However, we may delete your comments, or cause them to be hidden behind another link, if we feel they detract from the conversation. Commercial plugs are fine, if they are relevant to the conversation, and if you don't try to pretend to be a consumer. Annoying endorsements will be deleted if you're lucky, if you're not a whole bunch of people smarter and more articulate than you will ridicule you, and we will leave such ridicule in place.


Flutterby™ is a trademark claimed by

Dan Lyke
for the web publications at www.flutterby.com and www.flutterby.net.