Flutterby™! : Gamebutton Arcade

Next unread comment / Catchup all unread comments User Account Info | Logout | XML/Pilot/etc versions | Long version (with comments) | Weblog archives | Site Map | | Browse Topics

Gamebutton Arcade

2002-11-02 01:39:58+01 by Dan Lyke 0 comments

The game that got me hooked on programming was "asteroid" on the KIM-1. With a 6 digit LED display this wasn't anywhere near even the vector graphics "Asteriods" you remember from the early video arcades, but dodging those blinking bars and then learning how to set up my own patterns and make them go faster or slower got me started down the tortuous road of 6502 machine language. And yes, there are still opcodes I remember. Anyway, Camworld had a link to the Gamebutton Arcade, games written in JavaScript played entirely within a button. And the top one is an asteriod dodging game. Took me right back to those days.

[ related topics: Cameron Barrett Nostalgia Games Software Engineering Graphics ]

comments in ascending chronological order (reverse):

Comment policy

We will not edit your comments. However, we may delete your comments, or cause them to be hidden behind another link, if we feel they detract from the conversation. Commercial plugs are fine, if they are relevant to the conversation, and if you don't try to pretend to be a consumer. Annoying endorsements will be deleted if you're lucky, if you're not a whole bunch of people smarter and more articulate than you will ridicule you, and we will leave such ridicule in place.


Flutterby™ is a trademark claimed by

Dan Lyke
for the web publications at www.flutterby.com and www.flutterby.net.