Unreal in JavaScript
2013-03-29 00:03:21.561049+01 by Dan Lyke 4 comments
Mozilla cross-compiles the Unreal engine to JavaScript using Emscripten. The browser as the gaming platform of the future.
2013-03-29 00:03:21.561049+01 by Dan Lyke 4 comments
Mozilla cross-compiles the Unreal engine to JavaScript using Emscripten. The browser as the gaming platform of the future.
[ related topics: Games Weblogs Open Source Machinery ]
comments in ascending chronological order (reverse):
#Comment Re: made: 2013-03-29 16:24:39.527241+01 by: Jack William Bell
I saw that yesterday and all I could think was "Compiling C++ to Javascript? Why not just embed the actual game engine in the browser and make Unrealscript a browser-level scripting language instead?"
#Comment Re: made: 2013-03-29 17:10:43.835791+01 by: Dan Lyke
Microsoft tried that with Silverlight...
#Comment Re: made: 2013-03-29 21:40:13.568916+01 by: Jack William Bell
Maybe. But the fact Microsoft failed to do something in a reasonable way doesn't make it a bad idea. If that *was* the case no one would be using web browsers anymore.
#Comment Re: made: 2013-03-29 23:33:34.892299+01 by: Dan Lyke
Back when most web browsers were on Intel X86 architectures, I long thought that a chroot environment and a full-on POSIX suite for plug-ins, much like the initial Netscape plug-in architecture, was the way to go.
Nowadays there's enough ARM cores with hardware specific extensions flying around out there that that's really no longer an option. Sure, the whole .NET provide a VM that can be compiled on the fly thing has possibilities, but...
I dunno. I liked when the world was simpler, 1MHz, and 48k.
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