Final Fantasy tech
2001-08-16 17:29:37+02 by
Dan Lyke
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Yesterday, /. reported that NVIDIA and Square were demoing Final Fantasy frames at .4 sec/frame at SIGGRAPH. When Square purchased a gazillion RenderMan licenses from Pixar, we were told that it was only a stop-gap 'til they could get their own renderer implemented. Today Kuro5hin mentioned Square's massively parallel ray tracer, called Kilauea, but the images are kind of disappointing; if I had a several hundred processor Linux render farm doing ray tracing I'd be doing something more interesting than plastic with hard-edged shadows (the transport vehicle on the very left of the second line is the most impressive to my eye).
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