Flutterby™! : Skateboard science

Next unread comment / Catchup all unread comments User Account Info | Logout | XML/Pilot/etc versions | Long version (with comments) | Weblog archives | Site Map | | Browse Topics

Skateboard science

2002-10-07 18:37:13+02 by Dan Lyke 3 comments

[ related topics: Cool Science Skating ]

comments in descending chronological order (reverse):

#Comment made: 2002-10-09 19:14:35+02 by: Dan Lyke

Since my first 360 jump on inlines came after single-framing one in Airborne[Wiki] multiple times (and it's funny how, 8 years later, most of the stunts in that movie are so dated), I completely understand how a thorough explanation of the physics of what's supposed to be happening can help.

Rail-wise, I'm old enough to have this think about not scraping paint I don't own, so yeah, I value my nuts, and I'm reluctant to grind on anything I haven't set up for that purpose.

#Comment made: 2002-10-09 14:11:30+02 by: skrubly

It sounds kind of dorky, but this site actually helped me with some aspects of my skating when I first saw it a year ago.

Things like that can help, but it pretty much comes down to learning fine motor control in the legs/feet and a strong sense of 'muscle memory'. It has taken me forever to learn the motions to do a heelflip or a kickflip, and I'm nowhere close to landing them consistently at all. I think I'll manage to live my life without ever doing a handrail, and I doubt I'll feel bad about that - it's just not worth smashing my nuts for.

#Comment made: 2002-10-07 22:00:01+02 by: meuon

Physics.. PHYSICS? We don't need no stinkin physics! (and I have the bad knees and ankles to prove myself wrong).

VERY well done articles and examples. I am impressed! meuon (I'll probably die naked on a skateboard doing 90... at 90)

Comment policy

We will not edit your comments. However, we may delete your comments, or cause them to be hidden behind another link, if we feel they detract from the conversation. Commercial plugs are fine, if they are relevant to the conversation, and if you don't try to pretend to be a consumer. Annoying endorsements will be deleted if you're lucky, if you're not a whole bunch of people smarter and more articulate than you will ridicule you, and we will leave such ridicule in place.


Flutterby™ is a trademark claimed by

Dan Lyke
for the web publications at www.flutterby.com and www.flutterby.net.