can't keep my eyes from the circling skies
2005-10-12 19:33:59.864982+02 by Dan Lyke 0 comments
From a thread over at Hover Control, a few references for learning to fly a helicopter simulation:
- A copy of the Helicopter procedures from the X-Plane pilot operations handbook
- Helicopter Maneuvers
- Dynamic Flight Maneuvers from The Rotorcraft Flying Handbook FAA-H-8083-21
And the thing I've discovered about helicopter approaches is that, unlike fixed wing approaches, it's okay to be a little slow; you want to be at or below autorotation speed so that when the flare happens (and it's a super steep flare, not just a "oh, let's float down the runway 'til we hit) you don't gain altitude. So (obviously depending on the flight simulator, the aircraft model, and the payload and fuel) approach the numbers at 50-65 kts with zero(!) collective, flare way hard, and as speed drops to zero pull up to enough (65-75%) collective to drop into a ground-effect hover.