Wii playing Lego bot
2007-04-04 15:51:48.941998+02 by Dan Lyke 0 comments
One of the problems I have with some games is that once I figure out the algorithm to optimize the game and reduce it to its random choices, I lose interest. Sodoku was instantly that way, Minesweeper can quickly be reduced to random chance (albeit with known odds), and so forth.
But what happens when the control systems are not as immediately obvious as "click on a square"? Here's a Lego NXT Wii Playing Robot that can bowl a perfect game (Via Brainwagon).