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Re: Business models and eye candy



Brandon J. Van Every wrote:

Ok, I think I'm personally ready to skip past the opinionating about ART and all of that. I'm more interested in what it would take to actually sell iDrama, in some form, to some people. As a game developer I have a bias that eye candy is needed to do this.

I am working on an interactive fiction (and virtual world) toolset that tries to be part way in-between text IF/MUDs and $5M-$30M adventure games and MMORPGs. (It'll also work for interactive storytelling, as well as single-player adventure games and online virtual worlds.) I'm trying to make it easy enough for a single multi-skilled author to create a title, or a small group of specialists.


It uses still, 360 surround images like Myst III. The images are rendered using my renderer in http://www.mxac.com.au/m3d. Add to this text-to-speech to avoid displaying text, audio, etc. (It can also play voice audio recordings if you don't like TTS.) It's completely controlled by a Java/Flash-like scripting language.

The system has very little in the way of animation, because adding animation puts the author onto a slippery slope that turns a single-person project into a multi-million dollar behemoth, especially for a multiplayer virtual world.

Mike Rozak
http://www.mxac.com.au